Details zur Publikation

Kategorie Textpublikation
Referenztyp Zeitschriften
DOI 10.3389/feart.2022.946627
Lizenz creative commons licence
Titel (primär) Prototype of a Virtual Experiment Information System for the Mont Terri Underground Research Laboratory
Autor Graebling, N.; Şen, Ö.O. ORCID logo ; Bilke, L. ORCID logo ; Cajuhi, T.; Naumov, D.; Wang, W. ORCID logo ; Ziefle, G.; Jaeggi, D.; Maßmann, J.; Scheuermann, G.; Kolditz, O. ORCID logo ; Rink, K.
Quelle Frontiers in Earth Science
Erscheinungsjahr 2022
Department ENVINF
Band/Volume 10
Seite von art. 946627
Sprache englisch
Topic T8 Georesources
Keywords serious games; virtual reality; augmented reality; decision support systems; hydrological data management and visualization; web-based systems; emergency response; disaster management; user interfaces
Abstract High-variety earth science data is being produced at an increasing velocity and accuracy to power environmental research, reinforced by the advancements in Internet of Things (IoT) technologies and the widespread deployment of internet-connected sensors. Utilizing this enormous data set for context-aware and on-site analysis that is enhanced with realistic visualizations and event dynamics transcends the capabilities and reach of traditional information systems for environmental management. So much data from diverse sources requires integrated and interactive solutions to allow the professionals, academics, decision makers, and public to perceive the complete picture regarding the consequences of climate change as well as the environmental issues revolving around a community, and to discover actionable knowledge upon context-informed analysis.

Mixed reality and serious gaming present an immense potential in earth sciences to overcome the challenges of engaging stakeholders and community members in decision-making and disaster preparedness, communicating huge environmental data within geospatial context, and simulating nonreplicable extreme events for evaluation. Furthermore, the incorporation of gamification and interaction into data exploration and decision-making for risk reduction and environmental management shows significant potential for participatory planning, collaborative learning, and building conceptual understanding of physical phenomena and processes.

Here, we encourage original research articles on the development and evaluation of virtual and augmented reality experiences as well as serious gaming approaches with application in the earth science and water resources domain. Topics of interest include, but are not limited to:
- Disaster preparedness, mitigation, and recovery;
- First-responder training and emergency response;
- Hydrological data exploration and visualization;
- In-situ geospatial visualizations and community scenario simulations;
- Visual analytics tools and workflows for spatiotemporal data;
- Participatory decision support for shared-vision planning and scientifically informed policymaking;
- Public outreach and educational tools for water resources;
- AI-augmented intelligent and immersive cyberinfrastructures in environmental sciences;
- Next-generation hydrological information and decision support tools enhanced with immersive technologies.
dauerhafte UFZ-Verlinkung https://www.ufz.de/index.php?en=20939&ufzPublicationIdentifier=26254
Graebling, N., Şen, Ö.O., Bilke, L., Cajuhi, T., Naumov, D., Wang, W., Ziefle, G., Jaeggi, D., Maßmann, J., Scheuermann, G., Kolditz, O., Rink, K. (2022):
Prototype of a Virtual Experiment Information System for the Mont Terri Underground Research Laboratory
Front. Earth Sci. 10 , art. 946627 10.3389/feart.2022.946627